迷路のスタートとゴールを座標によって設定し、
スタートを「S」、ゴールを「G」として出力する。
using System;
public class Maze {
public const int PATH = 0;
public const int WALL = 1;
public int width;
public int height;
public int[,] maze;
public int[] start;
public int[] goal;
private Random random;
public Maze(int width, int height, int seed = 0) {
this.width = width;
this.height = height;
if (this.width < 5 || this.height < 5) {
Environment.Exit(0);
}
if (this.width % 2 == 0) {
this.width++;
}
if (this.height % 2 == 0) {
this.height++;
}
this.maze = new int[this.height,this.width];
for (int y = 0; y < this.height; ++y) {
for (int x = 0; x < this.width; ++x) {
this.maze[y,x] = Maze.PATH;
}
}
this.start = new int[] {1, 1};
this.goal = new int[] {this.width-2, this.height-2};
this.random = new Random(seed);
}
public int[,] set_outer_wall() {
for (int y = 0; y < this.height; ++y) {
for (int x = 0; x < this.width; ++x) {
if (x == 0 || y == 0 || x == this.width-1 || y == this.height-1) {
this.maze[y,x] = Maze.WALL;
}
}
}
return this.maze;
}
public int[,] set_inner_wall() {
for (int y = 2; y < this.height-1; y += 2) {
for (int x = 2; x < this.width-1; x += 2) {
this.maze[y,x] = Maze.WALL;
}
}
return this.maze;
}
public int[,] set_maze_boutaoshi() {
int wall_x;
int wall_y;
int direction;
this.set_outer_wall();
this.set_inner_wall();
for (int y = 2; y < this.height-1; y += 2) {
for (int x = 2; x < this.width-1; x += 2) {
while (true) {
wall_x = x;
wall_y = y;
if (y == 2) {
direction = random.Next(0,4);
} else {
direction = random.Next(0,3);
}
switch (direction) {
case 0:
wall_x += 1;
break;
case 1:
wall_y +=1;
break;
case 2:
wall_x -=1;
break;
case 3:
wall_y -=1;
break;
}
if (this.maze[wall_y,wall_x] != Maze.WALL) {
this.maze[wall_y,wall_x] = Maze.WALL;
break;
}
}
}
}
return this.maze;
}
public int[,] set_start_goal(int[] start, int[] goal) {
if (this.maze[start[1],start[0]] == Maze.PATH) {
this.start = start;
}
if (this.maze[goal[1],goal[0]] == Maze.PATH) {
this.goal = goal;
}
return this.maze;
}
public void print_maze() {
this.maze[this.start[1],this.start[0]] = 'S';
this.maze[this.goal[1],this.goal[0]] = 'G';
for (int y = 0; y < this.maze.GetLength(0); ++y) {
for (int x = 0; x < this.maze.GetLength(1); ++x) {
if (this.maze[y,x] == Maze.WALL) {
Console.Write('#');
} else if (this.maze[y,x] == Maze.PATH) {
Console.Write(' ');
} else if (this.maze[y,x] == 'S') {
Console.Write('S');
} else if (this.maze[y,x] == 'G') {
Console.Write('G');
}
}
Console.WriteLine();
}
}
public static void Main() {
Maze maze1 = new Maze(15, 15);
maze1.set_maze_boutaoshi();
maze1.set_start_goal(new int[] {11, 5}, new int[] {5, 13});
maze1.print_maze();
}
}
今回は、以下のように出力される。
###############
# # # # #
### # ### ### #
# #
# ### ##### # #
# # #S# #
# ### ####### #
# # # #
##### # ##### #
# # # #
# ##### ### # #
# # # # #
### ### ##### #
# #G # #
###############