十字キーでプレイヤーの位置と方向を変更する。
let p1;
const arr = [[1,1,1],
[0,0,0],
[1,0,1],
[1,0,1]]
function setup() {
createCanvas(400, 400);
p1 = new Player();
p1.printPosition();
p1.printDirection();
}
function draw() {
background(220);
if (arr[0][0] === 1) {
fill(255);
rect(0,150,150,100);
noFill();
}
if (arr[0][2] === 1) {
fill(255);
rect(width-150,150,150,100);
noFill();
}
if (arr[0][1] === 1) {
fill(255);
rect(150,150,100,100);
noFill();
}
if (arr[1][0] === 1) {
fill(255);
rect(0,100,100,200);
beginShape();
vertex(100,100);
vertex(150,150);
vertex(150,height-150);
vertex(100,height-100);
endShape();
noFill();
}
if (arr[1][2] === 1) {
fill(255);
rect(width-100,100,100,200);
beginShape();
vertex(width-100,100);
vertex(width-150,150);
vertex(width-150,height-150);
vertex(width-100,height-100);
endShape();
noFill();
}
if (arr[1][1] === 1) {
fill(255);
rect(100,100,200,200);
noFill();
}
if (arr[2][0] === 1) {
fill(255);
rect(0,50,50,300);
beginShape();
vertex(50,50);
vertex(100,100);
vertex(100,height-100);
vertex(50,height-50);
endShape();
noFill();
noFill();
}
if (arr[2][2] === 1) {
fill(255);
rect(width-50,50,50,300);
beginShape();
vertex(width-50,50);
vertex(width-100,100);
vertex(width-100,height-100);
vertex(width-50,height-50);
endShape();
noFill();
}
if (arr[2][1] === 1) {
fill(255);
rect(50,50,300,300);
noFill();
}
if (arr[3][0] === 1) {
fill(255);
beginShape();
vertex(0,0);
vertex(50,50);
vertex(50,height-50);
vertex(0,height);
endShape();
noFill();
}
if (arr[3][2] === 1) {
fill(255);
beginShape();
vertex(width,0);
vertex(width-50,50);
vertex(width-50,height-50);
vertex(width,height);
endShape();
noFill();
}
}
function keyPressed() {
if (keyCode === LEFT_ARROW) {
p1.turnLeft();
p1.printPosition();
p1.printDirection();
}
if (keyCode === RIGHT_ARROW) {
p1.turnRight();
p1.printPosition();
p1.printDirection();
}
if (keyCode === UP_ARROW) {
if (p1.direction === p1.NORTH) {
p1.position[1]--;
} else if (p1.direction === p1.SOUTH) {
p1.position[1]++;
} else if (p1.direction === p1.WEST) {
p1.position[0]--;
} else if (p1.direction === p1.EAST) {
p1.position[0]++;
}
p1.printPosition();
p1.printDirection();
}
if (keyCode === DOWN_ARROW) {
if (p1.direction === p1.NORTH) {
p1.position[1]++;
} else if (p1.direction === p1.SOUTH) {
p1.position[1]--;
} else if (p1.direction === p1.WEST) {
p1.position[0]++;
} else if (p1.direction === p1.EAST) {
p1.position[0]--;
}
p1.printPosition();
p1.printDirection();
}
}
class Player {
constructor() {
this.NORTH = 0;
this.SOUTH = 1;
this.WEST = 2;
this.EAST = 3;
this.direction = this.SOUTH;
this.position = [1, 1];
}
turnLeft() {
if (this.direction === this.NORTH) {
this.direction = this.WEST;
} else if (this.direction === this.WEST) {
this.direction = this.SOUTH;
} else if (this.direction === this.SOUTH) {
this.direction = this.EAST;
} else if (this.direction === this.EAST) {
this.direction = this.NORTH;
}
}
turnRight() {
if (this.direction === this.NORTH) {
this.direction = this.EAST;
} else if (this.direction === this.EAST) {
this.direction = this.SOUTH;
} else if (this.direction === this.SOUTH) {
this.direction = this.WEST;
} else if (this.direction === this.WEST) {
this.direction = this.NORTH;
}
}
printPosition() {
console.log('position: ' + p1.position);
}
printDirection() {
if (this.direction === this.NORTH) {
console.log('direction: NORTH');
} else if (this.direction === this.SOUTH) {
console.log('direction: SOUTH');
} else if (this.direction === this.WEST) {
console.log('direction: WEST');
} else if (this.direction === this.EAST) {
console.log('direction: EAST');
}
}
}
change-position-direction by inoha_naito -p5.js Web Editor
A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators,...